Hardware

Nintendo 64

 ·  Consoles, Nintendo

Nintendo 64 console

The Nintendo 64 is impossible to mistake for anything else. It pushed Nintendo into 3D in a very Nintendo way — cartridge-based, controller-led, multiplayer-heavy — and the result still has an immediately recognisable personality.

Despite a lot of happy memories of four-player F-Zero X and GoldenEye, I was late to actually owning one. I didn’t pick an N64 up until a trip to Tokyo in March 2024, where I found an unboxed console and controller at BEEP for JPY 6,950 (about $45), plus a second matching controller for JPY 680 (about $4.50).

What it is

Nintendo’s late-1990s home console, and one of the clearest cases where the hardware experience matters as much as the library — the cartridge slot, that three-pronged controller, the Rumble Pak, and four controller ports built in.

Why I like it

The first time I saw Super Mario 64 I was spellbound — those full 3D worlds felt like a huge leap over the wobblier 3D I associated with the PlayStation. The personality comes from the whole thing working together: instant cartridge loading, the controller, couch multiplayer, the Rumble Pak, and the way the video output changes with the display chain. It’s hard to reduce that to emulator settings.

Nintendo 64 controller

Pros

  • an iconic four-player couch console with a strong first-party identity
  • instant cartridge loading, no optical-drive wait
  • genuine hardware character — the controller, the Rumble Pak, the video path
  • original hardware still feels meaningful in a way emulation doesn’t quite capture

Cons

  • the controller is divisive by design
  • the anti-aliasing blur and soft “Vaseline filter” image age badly on modern flat panels — it really wants a CRT or a good scaler
  • cartridge storage limits meant the N64 missed much of the CD-era JRPG boom

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