I’ve wanted to explore cross-compilation (i.e. building code on one platform for execution on another) for a while. I’m also passionate about bringing classic retro games to a new audience.
With the advent of h-encore, pretty much any PlayStation Vita can now be unlocked to run homebrew code. There’s also the Vita SDK development framework available to help create working binaries. So the Vita seems like a great target platform.
Project Notes
| Status | In Progress |
| Goal | Bring the DOS classic Commander Keen to PlayStation Vita. |
I’m aiming to bring Commander Keen (in the form of CloneKeen) to the Vita. The source code is C/C++ and uses the multiplatform SDL development library, so should be relatively portable. I’m also looking for improvement opportunities over the orignal release (e.g. level editor, increased resolution).
So far I have the game engine running, but need to add controller support.
More to come!
Project Updates
- I’m porting Commander Keen to PSVita. Should I continue with it? - May 6, 2025
- Hack day! Commander Keen now running on PSVita - Nov 10, 2019