Hardware

Nvidia GeForce 6200

 ·  3D Graphics, Nvidia, PC

GeForce 6200 PCI, rear view showing the passive heatsink and DVI/VGA outputs

The GeForce 6200 is a budget card from 2004. I bought the PCI version — one of the relatively rare non-AGP variants — specifically as a passively cooled GPU for a Windows 98 retro gaming PC. On paper it looks like a big step up from the usual period options. In practice it was a bad buy.

The Windows 98 problem

Under Windows 98 SE, every game stutters constantly. Direct3D performance is also far lower than the spec sheet suggests — barely ahead of a 3Dfx Voodoo3 2000, which is a 16 MB, 143 MHz card from 1999. The 6200 is a 256 MB, 300 MHz card from 2004. It should not be close.

My first suspicion was the PCI bus holding back a chip designed for AGP. But running the same card in Windows XP roughly doubles the frame rate in some scenes, so the bottleneck is not the bus — it is the driver.

3DMark2001 Car Chase on the GeForce 6200 under Windows 98, running at about 70 fps

The same benchmark scene under Windows XP, running at about 150 fps

Same card, same benchmark scene: roughly 70 fps on Windows 98 versus roughly 150 fps on Windows XP.

Drivers I tried

The PCI voltage catch

One more quirk from testing the card in a PCI backplane: although the edge connector is keyed for both 3.3 V and 5 V PCI, it will not work in a 3.3 V-only slot. The card fails to initialise and the machine will not POST. You need an ATX power supply that provides 5 V on the PCI slot.

Verdict

Don’t buy a GeForce 6200 — or, most likely, any GeForce 6-series card — for a Windows 98 build. For Windows XP it is a fair low-end passive option.

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